Update: Things You Might Like To Read – II

the-sentry-issue-1I’m re-reading Jenkins and Lee’s The Sentry on the Marvel Unlimited app. This is partly because of Reggie Hemingway and Chris Sheehan’s just-released Weird Comics History podcast on the series. I wanted to read the comics again prior to listening to it. The first issue is beautifully drawn (Lee’s art is always amazing, always atmospheric) and the various Golden Age and Silver Age homages are great, too, but the issue as a whole is, because of its introductory nature, a little low-key. While those homages are enjoyable, they also break up the flow of the narrative to an extent that is a little jarring. Nevertheless, I have fond memories of this series and am enjoying revisiting it. While Robert Reynolds’ introduction is more than a little reminiscent of Micky Moran’s in Alan Moore’s Marvelman, Jenkins and Lee are taking a much more considered, deliberate approach here, hinting at the connections between The Sentry and his arch-nemesis The Void while also building up a clear sense of Robert’s rocky relationship with his wife, Linda. The links with the wider Marvel universe are hinted at rather than spelled out and, reading it again, I wonder if that was a bit of a mistake, as the story almost seems too isolated, too self-contained for a first issue that introduces (potentially) a major Marvel character. That said, there’s nothing in recent Marvel history that quite has that mix of psychological darkness and post-modern playfulness. I might blog about future issues as I read them.

dc-holiday-specialThe DC Holiday Special is pricey but rather fun. As is to be expected with an anthology title, the stories are variable in quality but all have something to recommend them. The linking narration from Harley Quinn is suitably funny and the artwork throughout is pretty good, with special mention going to Robbie Rodriguez for a breathtakingly breezy Flash story. That Flash story is perhaps the highlight of the issue for me with an ending that hits you right in the “feels” as a certain son of mine likes to say. The Green Lanterns and Batman/Superman stories run it close, though. The former is a rather strange, but nevertheless entertaining, take on the Christmas story of the Three Kings; the latter is an amusing game of one-upmanship between Damien Wayne and Superman, which is deliciously funny at times. Also worth a mention are the Constantine/Wonder Woman story and the Teen Titans story both of which feature some great art and character interaction. All in all, it’s an awful lot of fun and, although Christmas may have well and truly come and gone, if you can find it, it’s still worth picking up.

 

Another Epic Collection worthy of consideration is Avengers: Judgment Day, which features the conclusion of Roger Stern’s really very under-rated tenure on the book in 1987. The main meat of the collection is the story that follows up the Under Siege storyline which has itself been collected in an Epic Collection of its own. The art is mostly from the rather excellent John Buscema and the issues feature the team having to cope with the implications of a brain-damaged Hercules and a visit to Olympus to deal withjudgment-day an enraged Zeus who blames the Avengers for his son’s condition. It’s slightly bonkers stuff, but Stern’s skill has always been in playing the silly stuff straight and relying on interaction between the characters to provide the levity and/or drama. And this is certainly the case here. This isn’t quite the seminal Avengers team for me, but it’s close – Captain Marvel, Black Knight, Hercules, Captain America, The Wasp and a magically-weakened Thor. The Wasp hands over the chairmanship to Captain Marvel (Monica Rambeau) during this run and CM proves to be a very good choice. The collection also includes the Avengers/X-Men mini-series and the Emperor Doom graphic novel. As is always with these collections, it represents exceptional value for money and I can’t recommend it highly enough.

“They Took My Dragon” – Travels and Travails in ‘Weirdworld’ issue 2

Underwater apes, an insane crystalline warrior and a whole load of dragon puke feature in this highly enjoyable and stunningly gorgeous story.

weirdworld-2015-002-000After an absurdly entertaining (and entertainingly absurd) issue which ended with Arkon, our straight-man hero, being captured by the underwater-dwelling monkey-men of Apelantis, you might expect issue 2 to feature escape attempts and/or some Planet of the Apes-style social commentary and/or the reuniting of Arkon with the rather impressive dragon he encountered in issue 1. And you would be partly right.

There is indeed an escape attempt.

First, though, I think we need to revel in some inner monologuing of a kind that balances adroitly on the dividing line between homage and parody. “They took my dragon. They took my sword and battle-bolts. They took my map. But they did not take my life. The fools. I am Arkon, lord of the warlords. And so begins my destruction of the kingdom of the Water-Apes.” That Arkon is uttering this over a gorgeous double page spread that emphasises just how large and impressive Apelantis is, to the side of which is set a much smaller panel in which a bound Arkon is being led in chains to a dungeon, highlights both his determination and, perhaps, just how out of touch with reality our ‘lord of the warlords’ is. Aaron is a damned good writer and I’m inclined to think that at least part of the attraction of writing a book like Weirdword and a character like Arkon must lie in the opportunity presented to send up, albeit lovingly, the kind of rugged, individualistic hero that Arkon is meant to be. That would certainly seem to be the case here.

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Arkon is not getting out of there in a hurry.

After attempting to break out of his stone-walled prison by literally banging his head against a wall, Arkon is interrupted by a voice from the next cell who suggests they escape together and turns out to be Warbow, hero of the Crystellium and character from the short-lived Crystar comic of the 1980s, an appearance that might well give my comic-buying school friend from that decade a jolt of excitement were he still buying comics. But I digress. Aaron handles this exchange remarkably well. Warbow for most of this section is an eye seen through a gap in the wall, an urbane and civilized voice speaking to an Arkon who, despite his wanderings around Weirdworld, persists in believing that Warbow is weaker than he is. He is disproved in dramatic and amusing style as Warbow punches through the wall (he’s escaped numerous times, but needs someone to help him get through the city’s upper levels). Arkon agrees to help him and the story moves into the kind of carnage that, in the hands of Mike Del Mundo, becomes a thing of beauty.

“The water swirls with blood and gore and animal screams. But all I see around me are the streets of Polemachus.”

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Del Mundo shows us what pornography for sharks might look like.

Del Mundo’s Arkon is an avatar of focused brutality, the centre of a double page spread that presents underwater combat as a strange ballet of grace and desperate violence. Around our barbarian hero swirl the bodies of defeated apemen; directly in front of him is another apeman, its face contorted into a grimace, its hands brandishing a wicked looking harpoon. In the background, Warbow is fighting his own battle. The artwork is busy, but also astonishingly pretty to look at. It’s more than just the air bubbles that indicate the action takes place underwater. The positioning of the dead or wounded apemen, and the clouds of blood dispersing through the ocean do too. It is impressive stuff.

In the following page, Arkon is depicted wrestling a final apeman, but while the action is bloody and visceral, the accompanying inner monologue simply reiterates Arkon’s almost monomaniacal determination to find his home. Arguably, it is this obsession that makes the character worth reading about. Certainly, he is not a laugh-a-minute wisecracking superhero in the vein of Spider-Man, nor is he an especially complex figure. Instead, Aaron is using him as a straight man, a muscle-bound foil for Weirdworld’s craziness. His determination to find his home, however, means that Arkon never quite descends into the realm of Conan-parody, although he does skirt it perilously at times. We never stop feeling some sort of sympathy for him, though. His anguish at losing his map of Weirdworld is compelling and leads to the next step of his tortuous journey; Warbow promises to give Arkon his own map, provided he helps the crystalline warrior rescue his prince from the prison that holds him. Arkon doesn’t have much of a choice at this point.

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Stable duty proved to be a bit more wearing than usual.

Before we see him embark on this new side-quest, we have a couple of pages with Morgan LeFay, ruler of Weirdworld and current ‘owner’ of Arkon’s erstwhile mount. Again, del Mundo’s art is phenomenal. The power and ferocity of the dragon is shown clearly as it tosses its ogre handlers around and, in at least one unlucky case, biting them cleanly in two. LeFay is made of sterner stuff, however, staring the dragon down, not flinching at its phlegm, slobber and body part-filled bellow. We don’t get to see Morgan tame the beast, but that’s not really the point. In facing down the dragon, she proves herself every bit as determined as Arkon and the following panel’s depiction of her riding the creature, soaring through a blood red sky, only reinforces the impression that she will be a formidable antagonist for our surly warrior king.

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She’s a sorceress; she can sort her hair out later.

Her leaving on that maiden flight is handy for Arkon and Warbow because it gives them an opportunity to infiltrate Le Fay’s stronghold and find Warbow’s prince who is being held within it. This builds up to a sequence that is both funny and disturbing. Arkon assumes that the prince will be held in the prisons, but Warbow tells us that he’s held in the vault, the significance of which becomes all too apparent once they fight their way to the vault and find out that Warbow’s ‘friend’ and prince is now a bag of collected gemstones. Del Mundo does a great job of depicting Warbow’s insane delight on discovering his friend and there’s a nice sense of the disturbingly absurd when he lifts up the bag and introduces Arkon to his friend. Arguably the narration is just a little heavy-handed here, but having a partner whose sanity Arkon doubts raises the stakes just that little bit more and reminds us that Weirdworld really is a place that can’t be trusted.

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The game of pass the parcel took an unexpected turn…

Issue 2 of Weirdworld, then, ends as it began – in adversity and solitude for our main character and in a gobsmacking reminder that Weirdworld is a dangerous, unpredictable place. But, it is entertaining too and the sense of Aaron and Del Mundo having a lot of fun with both the character and the setting is very clear and, to be fair, deeply infectious. The art is, at times, breath-taking and the dialogue is never less than snappy and engaging. In short, this is a great comic.

Happy New Year!

Yes, I know it’s a couple of days late, but I do sincerely hope you have a fantastic 2017. My 2016 was pretty good, all told. My granddaughter is gorgeous and healthy and it’s a joy seeing her grow and begin to explore the world around her. Although teaching is as hard work as it’s always been, I’ve enjoyed it more this year than I have in a long time, despite the efforts of government, OFSTED and other related personages. I’ve also been honoured to help out at my Mum and Dad’s church doing some preaching, teaching and ministering to some great people. I hope to be doing a lot more of that over the coming months. For the last couple of months, I’ve been doing some voice work for a fantasy and sci-fi publisher that I’m very excited about and still can’t quite believe is happening. When I’ve got something more concrete to tell you (or, more accurately, show you), I’ll let you know.

I’d also like to very quickly give a shout-out to the group of people who have made the last few months of 2016 much more enjoyable than they really should have been – the fine folks at Weird Science DC Comics and the Get Fresh Crew of assorted fans, contributors and followers. If you haven’t heard a 10+ hour podcast about the week’s DC Comics output and have the curious desire to do so, the Weird Science DC Comics Podcast is for you. I’ve loved listening to their podcasts and chatting with some great people on a dizzying variety of platforms. Weird Science post a huge number of reviews on their website (and not just of DC Comics either) and also host not only their own podcast, but an excellent series called The Cosmic Treadmill which looks at individual issues from the past, hosted by Chris Sheehan and Reggie Hemmingway, who are two of the most knowledgeable comics fans I’ve come across. For fun, thought-provoking comic analysis, and a great sense of community (and a fair amount of nonsense along the way) Weird Science DC Comics is the place to be.

This year I’ve tried to do more with the blog. I’m not really interested in making it a premier comic book or science-fiction site on the ‘net (there are plenty enough of those already) – I’m just using it as a place to discuss comics, books and films that have interested me in one way or another. To those who have taken the plunge and decided to follow me and/or comment on the reviews and articles, a big “thank you”. Your views and comments are very much appreciated. Hopefully, this year there’ll be more regular content and, perhaps, more varied content, too.

All the best! Roll on 2017!